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Age of Empires II- Rome Total War - Mount & Blade: Warband - Medieval 2 Total War

 

Medieval II: Total War, the indirect sequel to 2002's Medieval: Total War and the fourth game in the Total War series from The Creative Assembly, is a game of turn-based strategic rounds and real-time tactically-oriented battles. The game is set between the years 1080 and 1530. Like the original Medieval: Total War, it focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East. However, unlike its predecessors, the game has a tech tree which spans to the gunpowder age at the end of the game. The timeframe stretches into the era of the historical discovery of the New World, and simulates the discovery and conquest of the Americas. Medieval II is built on the code base of Rome: Total War.

 

Factions

21 Factions available
  • You can use the Kingdom of England, France & Spain, plus the Holy Roman Empire & Republic of Venice
  • Factions are unlocked as you beat them, one at a time. So if you conquer a playable faction, and whip them off the campaign, you can play as them.

Cover of the game.

 

Modifications

Clouds Across Europe 1.4 - A mod adding 8 playable factions to the game, as well as a lot of tweakings,
additions, and balance changes.

Custom Campaign Mod 2 - With lots of options, you can build your own single player campaign, but this
mod is for the expansion of Medieval 2 TW.

Ultimate AI 1.6 - This mod significantly improves the ai, or artificial intelligent of the computer players in M2TW.
Offers a unique challenge.

 

Battle System

The battle system is pretty much the same from Rome Total War, and other total war series. Two armies clash into each other on a map. Armies are usually in the thousands. The battle system goes like this. Archers are going to defeat infantry and cavalry from a distance, but if troops are up close in their faces, it's not cool. Pikemen are going to be superior to cavalry as long as the cavalry don't flank them. Infantry running away or sitting prone are vulnerable to charging cavalry. Pikemen & Spearmen are also good against infantry, as long as they again.. don't get flanked. Siege cannons, weapons, trebuches, onagers.. they are all good at doing just that, siege, tearing down castles and walls. They can, however, be used to seriously hurt a group of units.

 

 

Sorry, but total war games are usually known to cover the screen with this stuff.